Afternoon,
Is there a way in getting Amplify Shader to work with the Polybrush plugin within Unity as I hate the limitations to the terrain shader within Unity?
Thanks.
Dova wrote:Afternoon,
Is there a way in getting Amplify Shader to work with the Polybrush plugin within Unity as I hate the limitations to the terrain shader within Unity?
Thanks.
Dova wrote:Afternoon,
Is there a way in getting Amplify Shader to work with the Polybrush plugin within Unity as I hate the limitations to the terrain shader within Unity?
Thanks.
Dova wrote:Thanks for the response, I will continue using ASE, the vertex painting feature is limited rather than using splats, but I can only use albedo and normals for terrain unless I am doing something wrong. There are other tools to use for terrain maps and textures which I was trying to avoid but I guess its nothing much you can do when using Unity, curious to see what they decide to change in their new terrain feature for this year next update to 2018.
Thanks again
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