Trouble with screen space and alpha-masked shader

Node-based Shader Editor
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Ricardo Teixeira
Posts: 954
Joined: Fri Aug 09, 2013 2:26 pm

Re: Trouble with screen space and alpha-masked shader

Post by Ricardo Teixeira »

AdultLink wrote:I did check the included dissolve shader, however the dissolve source is a texture and not noise, which seems to change the issue completely. Following a node structure similar to the emission on this shader doesn't do anything.
Just to add to my reply, we actually had a sample that's fairly similar to what you are building.

Check out the attached file for additional info.

Thanks!
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CutEmission.unitypackage
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