Hello,
I'm trying to learn more about the power of what the Time node can do. My question is: If I wanted to create a shader that had two states, say for instance opacity change.
State A: Opacity: 100%
State B: Opacity: 0%
In the shader I want to lerp between these two states and I want to be able to have a property float value (let's call this Transition Duration). From there I can input a transition time value in secs to go from State A to State B. I've been able to do a ping-ping transition using time node with a sin function, but how do I accomplish just a ramp instead of reoccurring wave? I should probably also mention that I'm trying to accomplish this for a UI material shader. If this is possible, from there it would be nice to have a property float value that I can define for a time delay as well. Thanks in advance!