Template Binormal tag

Node-based Shader Editor
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sunrice
Posts: 14
Joined: Fri Nov 24, 2017 10:27 am

Template Binormal tag

Post by sunrice »

Hello.
I like your template feature.

I need to world normal, world tangent, world binormal features.
I am happy that ASE support this.

but, I was embarrassed.
I test this feature follow wiki page.

Data Type Description
wn World Normal
wt World Tangent
wb World Bitangent
wvd World View Dir
wp World Position

So, I Check the TemplateHelperFunctions.cs file.

Code: Select all

{"wbt"  ,TemplateInfoOnSematics.WORLD_BITANGENT},
hahah....
byebye..
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Template Binormal tag

Post by Amplify_Borba »

Hello, thank you for the kind words!

We really appreciate that you've reported this error, we're going to correct our Wiki page regarding the World Bitagent Data Type, thanks and happy shader creations!
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