Hello,
I have a few question about the motion blur:
* what kind of overhead should I expect when initializing 300-400 dynamic objects?
does the number of static/dynamic object influence performance(both initialization and runtime) considerably?
* I'm currently using unity's built-in sample based MB. what should I expect in regards to performance?
* Is there a way to handle particles effectively?
* Has it been tested in linear color space?
* what other consideration when moving from sample based MB to vector based MB.
thanks
Elija