Custom Lighting and Post-processing stack

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matthewwr
Posts: 9
Joined: Thu Mar 29, 2018 6:01 pm

Custom Lighting and Post-processing stack

Post by matthewwr »

Hello!

I am building a custom lighting shader, and I am having problems making screen space reflections work, I'm using the Post-processing stack from Unity to do the reflections. If I use the Standard Metallic shader provided, it reacts correctly, maybe I'm doing something wrong? I'm new to amplify shaders ;)

Amazing package by the way, I'm blown away at how open ended it is!

Cheers and thanks so much

Matt
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Custom Lighting and Post-processing stack

Post by Amplify_Borba »

Hello, thank you for the kind words, they truly mean alot to us!

Unfortunately, given that Screen Space Reflections only work in deferred, you wont be able to use it with Custom Lighting. It's actually Unity's Custom Lighting that is limited to Forward but, if you're comfortable with shader programming, I recommend looking into implementing your own Deferred Custom Lighting type using our flexible Template System.

Apologies for any inconvenience caused, please let me know if you have any further questions.
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matthewwr
Posts: 9
Joined: Thu Mar 29, 2018 6:01 pm

Re: Custom Lighting and Post-processing stack

Post by matthewwr »

Thanks for the answer!

I guess it's unfortunate in my case, I'm not comfortable with programming, but I'll play around with things a bit. I guess I should have listened in my high school math classes :roll:

Anyway, it does point me in the right direction and I'll work around this limitation.

Cheers! I'll have a few more questions soon!

Matt
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Custom Lighting and Post-processing stack

Post by Amplify_Borba »

No problem, always glad to help!
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