After following this tutorial https://unity3d.com/es/learn/tutorials/topics/asset-store/introduction-amplify-shader-editor About Triplanar Tessellation Shader I get the following error when I try to enable Tessellation.
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Shader error in 'New AmplifyShader': 'vertexDataFunc': output parameter 'v' not completely initialized at line 98 (on d3d11)
Compiling Domain program with UNITY_HDR_ON INSTANCING_ON
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME
I am doing something wrong here ? Or does it have to do wit my Unity version (5.6.4f1) I am on the latest version of AS downloaded from here.
Thank you for the help ,