Custom Lighting and Post-processing stack

Node-based Shader Editor

Custom Lighting and Post-processing stack

Postby matthewwr » Thu Mar 29, 2018 6:10 pm

Hello!

I am building a custom lighting shader, and I am having problems making screen space reflections work, I'm using the Post-processing stack from Unity to do the reflections. If I use the Standard Metallic shader provided, it reacts correctly, maybe I'm doing something wrong? I'm new to amplify shaders ;)

Amazing package by the way, I'm blown away at how open ended it is!

Cheers and thanks so much

Matt
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Re: Custom Lighting and Post-processing stack

Postby Amplify_Borba » Mon Apr 02, 2018 4:08 pm

Hello, thank you for the kind words, they truly mean alot to us!

Unfortunately, given that Screen Space Reflections only work in deferred, you wont be able to use it with Custom Lighting. It's actually Unity's Custom Lighting that is limited to Forward but, if you're comfortable with shader programming, I recommend looking into implementing your own Deferred Custom Lighting type using our flexible Template System.

Apologies for any inconvenience caused, please let me know if you have any further questions.
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Re: Custom Lighting and Post-processing stack

Postby matthewwr » Mon Apr 02, 2018 4:51 pm

Thanks for the answer!

I guess it's unfortunate in my case, I'm not comfortable with programming, but I'll play around with things a bit. I guess I should have listened in my high school math classes :roll:

Anyway, it does point me in the right direction and I'll work around this limitation.

Cheers! I'll have a few more questions soon!

Matt
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Re: Custom Lighting and Post-processing stack

Postby Amplify_Borba » Mon Apr 02, 2018 5:00 pm

No problem, always glad to help!
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