I'm trying to create water reflection for a 2d top-down based game. Does amplify provide support to create a shader like this that works based on sort order/sort layer?
Essentially I need it to mirror 2d sprites with y flipped. Likewise, it should only reflect a selected sort layer and reflection should only apply on non-transparent pixels on the reflection sprite renderer.
Does amplify support 2d top-down reflective shader?
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VictoriaMac
- Posts: 2
- Joined: Thu Feb 01, 2018 12:25 am
- Amplify_Borba
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Re: Does amplify support 2d top-down reflective shader?
Hello VictoriaMac, thank you for getting in touch.
Although ASE does not provide any pre-made functions along those lines, it could probably be done through the development of a custom Shader Template, and it would likely involve some additional scripting as well, depending on the implementation of this effect.
Although ASE does not provide any pre-made functions along those lines, it could probably be done through the development of a custom Shader Template, and it would likely involve some additional scripting as well, depending on the implementation of this effect.
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