Shader difference between scene Editor and Game Play window.

Node-based Shader Editor

Shader difference between scene Editor and Game Play window.

Postby Image3D » Mon Feb 26, 2018 12:39 am

I found that what we area seeing in the Scene editor is not the same we are seing in the game play windows.

The problem seems to appear with when we switch to the iOS and Android Plataform.

Image

Image

Does anyone have this problem ?
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Re: Shader difference between scene Editor and Game Play win

Postby Lars Nonne » Mon Feb 26, 2018 10:23 am

Does this only occur on Android/iOS or on Windows/Mac as well?
Do you have Lighting, and if needed Animated Textures, enabled?

There is a setting to change the displayed graphics for the different tiers as well. "Edit" -> "Graphics Emulation".
For me Unity always failed to display Android/iOS specific restrictions and always shows the Windows standalone look, but who knows...

Cheers
Lars
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Re: Shader difference between scene Editor and Game Play win

Postby Amplify_Borba » Mon Feb 26, 2018 10:39 am

Hello Image3D, thank you for getting in touch!

Can you provide us with a sample with the issue present, as it would really speed up the debug process on our side? Thanks!
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