I'm trying to wrap my head around how to do a shader that supports standard transparency in portions of a texture.
For example, I have a plain white square with transparency in the center, but I can't get it to render correctly with the center being transparent.
At the moment I just have an Sampler2D texture connected to Albedo and I have the shaders Render Type set to Transparent and Render Queue to Geometry.
What else do I need to do?
Thank you