Lars Nonne wrote:I'm getting the same Error (using Unity 2017.3.0p2, ASE 1.4.4 (previous versions resulted in the same error).
This error occurs (almost) every time I compile the shader. And it get's called about 100-300 times at the same time.
I created a very complex shader with custom editor.
Hello Lars, thank you for getting in touch and reporting this issue.
This is an unexpected error that we have no means of replicating on our side, as the original poster did not share any further details.
We would really appreciate it if you could try to compile the shader in a new, empty project and, if the issue is still present, send the shader to us through
[email protected] so we can effectively debug it on our side.
Lars Nonne wrote:Is there a save way to "clean up" the nodes, without doing everything again? As I said, it's a very complex shader with a lot of shader functions (and sub functions), so building the nodes again would be a lot of work.
In case I stumble upon a possible cause for this, I'll let you know.
Could you please elaborate on what do you mean by cleaning up the nodes?
Looking forward to your reply!