Hi guys,
to start with, congratulations on the great products. Color is a godsend, though we hit a little snag with some strange colour reproduction.
Here is a screenshot from the Amplify Color-corrected Unity editor:
These colours are reproduced fairly accurately on Webplayer and Standalone builds, but whenever we try to run it on one of our Android devices, the result is this:
The purple cast to those areas is consistent on all the devices we tried (HTC One, Samsung S5, Nexus 5 and Nexus 7), thought we have an unconfirmed report of the colours being fine on a Point of View Mobii 825D.
The game isn't using any other post-processing filters, and runs one a single orthographic camera. Most sprites in the scene use the BlendVertexColor shader that comes with the Unikron 2D Toolkit distribution (source here)
We can provide you with the game's apk for testing purposes if you like (privately, of course). How do we fix this?