Hello JohnnyDalvi, thank you for getting in touch!
We intend to provide a few related options in the future for value preview and debug, and although it might not seem like it, its in fact a complex subject.
Could you further elaborate on what specific values and effects you're looking to debug?
For now, feel free to make use of the Debug port in the
Output Node, which allows you to preview connected nodes directly in the viewport on any assets using the shader.
Connecting wires to the Debug port will not break existing connections, so it's a great way to visualize what you are building without destroying existing complex connections.
You may also consider the following debugging options available through Unity and Visual Studio:
Unity - Frame DebuggerUnity - Debugging DirectX 11 shaders with Visual StudioUnity Community - Debugging shaders in Visual StudioPlease let me know if the shared information helped, looking forward to your reply!