Hello,
I built a game around a workflow i needed in Amplify Shader. I'm using trim sheets so my meshes all have their 4th UV Sets in use for normal maps. We just tried to create a build for WebGL, but none of my amplify shaders are working with webGL. Can you give any suggestions? I'm not doing anything fancy with the shader. Just plugging in nodes into the "standard shader" you provide that is similar to unity's standard shader.
Most importantly i need my normal maps to work with webGL as i'm using a different set of UVs.