I have a problem with making a custom lighting shader in Amplify. My need is that in darker / shadowed parts the object darkens itself but it never goes full black. Currently with Amplify, whenever there is low light it becomes pitch black. This is not the behavior I'm expecting though. Here's a comparison against Legacy Diffuse:
Full Amplify Nodes:
I'd like to try to define how bright and dark it can get using the Ramp Texture, but keeping the same brightness as the Legacy Diffuse Shader would help as well. I don't want shadows on it.
By the way, I've observed the same issue with the CustomLightingToon Example, just try to turn off Directional Light in it and it becomes pitch black as well.
Any idea how I can get it to still shade in the dark?
Thanks in advance