Tessellation automatically turning on when trying to debug.

Node-based Shader Editor

Tessellation automatically turning on when trying to debug.

Postby BillyGoat » Mon Oct 02, 2017 3:51 am

When trying to debug a shader that is unlit, using 2.0 shader model, tessellation is automatically and won't allow me to turn it back off to test the output of the node correctly. It will only allow me to turn Tessellation off once i disconnect outputting to Debug.

https://imgur.com/a/iZ24f
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Re: Tessellation automatically turning on when trying to deb

Postby Amplify_Borba » Mon Oct 02, 2017 1:28 pm

Hello, thanks for getting in touch!

I wasn't able to replicate this issue on the latest ASE ( v1.3.1.011 – 29th September 2017 – Stable ) and Unity3D ( 2017.1.1f1 ), what versions are you using in your project?

Would it be possible for you to try and replicate the issue on simple project with the latest ASE version?

If you are able to replicate it, could you please send us a shader sample with the issue present so we can debug it on our side?

Apologies for the inconvenience, looking forward to your reply!
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