Thank you, I appreciate your feedback! Now I've noticed that this shader requires 3 Custom UV inputs and Tangent space Normals off. Is there any way I can replicate this in ASE?
Apologies for the inconvenience but, as we mentioned earlier, customized uvs are not currently available. It's definitely something that we would like to support in the near future but not readily available in Unity/ASE. Disabling Tangent space Normals where exactly?
I had had look at the smear function, however I'm not quite sure how to do this, since it should resemble animated cloth
We mentioned the Smear Sample only as a reference on how to pass custom values to your shader. (Global Variables Fed By Script on the far left side of the shader and accompanying script)
Let us know if you can share the Unreal sample, I can't guarantee it but we might be able to examine it.
Thanks!