Standard Surface Light Node

Node-based Shader Editor
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GreybornStudios
Posts: 19
Joined: Fri Jun 02, 2017 3:43 pm

Standard Surface Light Node

Post by GreybornStudios »

Hello, I am trying to use the new Standard Surface Light node with a custom lighting shader and seem to be having an issue (or doing something wrong). It seems that no matter what I hook up to the "Emission" input on that node it doesn't seem to at all effect/brighten the resulting output. I've tried a texture, color, and float as input types to no avail.

Is this a bug or can you please point me to an example/documentation regarding this node? Thanks!

Cheers,

Scott Blinn
Greyborn Studios
Luna and the Moonling
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Amplify_Borba
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am

Re: Standard Surface Light Node

Post by Amplify_Borba »

Hello Scott,

would it be possible for you to send us a sample so we can check it out on our end?

Thanks in advance!
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