Hello, I am trying to use the new Standard Surface Light node with a custom lighting shader and seem to be having an issue (or doing something wrong). It seems that no matter what I hook up to the "Emission" input on that node it doesn't seem to at all effect/brighten the resulting output. I've tried a texture, color, and float as input types to no avail.
Is this a bug or can you please point me to an example/documentation regarding this node? Thanks!
Cheers,
Scott Blinn
Greyborn Studios
Luna and the Moonling
Standard Surface Light Node
- Amplify_Borba
- Posts: 1239
- Joined: Mon Jul 24, 2017 9:50 am
Re: Standard Surface Light Node
Hello Scott,
would it be possible for you to send us a sample so we can check it out on our end?
Thanks in advance!
would it be possible for you to send us a sample so we can check it out on our end?
Thanks in advance!
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Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!