Is Amplify capable of channel packing textures? And if so, what channels in sRGBA should i be packing my Albedo, Metallic, Smoothness and Normal maps into? I've tried packing my Albedo into the RGB channels, the Metallic into the Red, Smoothness into the Green and Normal into the Blue and it doesnt seem to be reading the shader like it should. If channel packing does work with Amplify, i was wondering if I'd be able to get a quick rundown of how I'd be able to accomplish this.
-Cheers