Fikoljuky wrote:Hey. I was trying to do reflections using the example from the simple refraction example but I get the whole reflection moving too much. I would like to have it only close to the island in the distance and not have it slide around whenever I move the camera.
https://imgur.com/a/KDX1aivCould you provide me some assistance with the issue?
And as for the reflections using the reflection probes, I can't access them from the nodes in amplify so I don't know how i should sample the current texture that is stored in them. It works fine with premade cube maps, but the reflection doesn't work with reflections probes for me. Is there maybe something more that has to be done to get the reflection probe set up to work?
Greetings,
I'm afraid there's not much we can do to assist you, accurate reflections are not straightforward, definitely would involve some work depending on your requirements.
You cannot access probes directly but if you're using Custom Lighting you can try using the
Indirect Specular Light Node.
In regards to your specific Light Probe issues, we might be able to help. Can you share your current shader?
Have you considered using Screen Space Reflections?
Thanks!