kloveridge wrote:You should be able to reproduce it without much effort. Just start a new shader. Attach a texture node to the albedo and hit the save button. When you hit the save button the window comes up that says, "Select Shader to save". Just use the default name this is put in there (MyNewShader). And hit the save button.
The error pops up immedietly. I just tested this in Unity 5.5 on a different machine and got the same error.
Hello,
I did a few tests but, unfortunately, I was not able to replicate the issue. Tested with existing and new shaders, standard and virtualized. Are you using the latest Amplify Shader Editor downloaded from
our website or from the Unity Asset Store? I also recommend downloading the latest Amplify Texture 2 version.
If the problem is not fixed by using the latest packages, please create a new project with the problem present and send the download link directly to
[email protected].
Apologies for the inconvenience.
Thanks!