Is there a way to organize the order that properties are listed in the material inspector when made with the amplify shader editor? It would be useful to keep all properties concerning eg. normal maps together in the list to make them simpler to use as materials. A bit like how you can order the parameters into groups in the UE4 material editor?
Cheers,
Ben
Organising Properties in Shader Editor
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Organising Properties in Shader Editor
Hello,
Thank you for using the Amplify Shader Editor, we really appreciate it. Absolutely, you can adjust them by simply dragging them to desired position in the master node parameters.

Be sure to let us know if you have any additional questions, we would be happy to help.
Thanks!
Thank you for using the Amplify Shader Editor, we really appreciate it. Absolutely, you can adjust them by simply dragging them to desired position in the master node parameters.

Be sure to let us know if you have any additional questions, we would be happy to help.
Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Re: Organising Properties in Shader Editor
Thanks for the fast reply.
Is there a menu you have to go through to get to that window? This is the Node Properties window I have on my version:

Is there a menu you have to go through to get to that window? This is the Node Properties window I have on my version:

- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Organising Properties in Shader Editor
Hello Ben,Ben wrote:Thanks for the fast reply.
Is there a menu you have to go through to get to that window? This is the Node Properties window I have on my version:
You seem to be using an older version from the Asset Store, you will simply have to download the latest package directly from our own site. Input your Unity Asset Store invoice number, download it, and replace your current ASE installation. If you run into any importation problems, be sure to manually delete the older ASE version.
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Thanks!
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Re: Organising Properties in Shader Editor
Perfect, that's fixed that problem.
Thanks a lot
Thanks a lot
- Ricardo Teixeira
- Posts: 954
- Joined: Fri Aug 09, 2013 2:26 pm
Re: Organising Properties in Shader Editor
Awesome, happy to hear it.Ben wrote:Perfect, that's fixed that problem.
Thanks a lot
Sales & Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!