Hi,
I`ve read a bit more on the Unity forums and I have a better idea about Amplify, that is why I edited the initial post. I`m not sure I properly understood how it is working, and I have to give it a try, that`s for sure. Any way, I would still like to ask a few questions.
If I understood correctly, Amplify creates and stores all the textures in a virtual texture which is the equivalent of a maximum, let`s say, 512k x 512k pixels. Or. 1Mx 1M pixels. If I want to export from world Machine a huge terrain area, something like 16 x 16 tiles, 8K each, will result in the equivalent of a 128k x 128k pixels image size. I suppose I will have to import each image manually and assign the corresponding texture to the correct tile.
My questions are:
1.Considering I import in Unity for each tile low poly geometry and not displacement maps for Unity terrain, do I have to be worried about bleeding on the edge of the tiles, or rendering artifacts because the vertices on the edge of the tile are not merged? I would like to use geometry because displacement maps don`t allow having hangover cliffs on the terrain.
2. If I use proper naming conventions (even a custom one), would it be possible to have an automatic way of importing the tiles and creating and assigning the materials, using an automatic method?
3. What do you mean by World Machine, Mari and Modo integration?
Thanks in advance for your answers.