Deferred Decals

Hi Amplify Forum!
I'm working on Unity using Amplify Shader and Deferred Decals system (Decalicious asset). My question is how to manage ASE to create our deferred decal shader? I see the shader code and it's doing its magic with gbuffer, and I don't know how to manage it...
Thanks in advance
I'm working on Unity using Amplify Shader and Deferred Decals system (Decalicious asset). My question is how to manage ASE to create our deferred decal shader? I see the shader code and it's doing its magic with gbuffer, and I don't know how to manage it...
Thanks in advance