Amplify fixes a Unity bug, but how?
Posted: Thu Aug 23, 2018 8:38 am
Hello,
Currently (since 2018.1) unity has had a bug with the preview inspector which causes metallic objects to reflect black
(this has been reported to unity and a fix will be available in a later version
https://issuetracker.unity3d.com/issues ... iew-window )
However opening and closing Amplify canvas fixes this issue... somehow
The only difference between the first and second image is i have opened the AmplifyCanvas, and closed it again, then clicked on the preview
I am currently making an editor which previews objects and its a pretty serious issue with metalic objects not reflecting correctly (i.e. doesnt reflect the skybox). By any chance do you know how opening/closing the canvas would fix this issue, so i could recreate this fix for my editor?
Thanks
BC
Currently (since 2018.1) unity has had a bug with the preview inspector which causes metallic objects to reflect black
(this has been reported to unity and a fix will be available in a later version
https://issuetracker.unity3d.com/issues ... iew-window )
However opening and closing Amplify canvas fixes this issue... somehow
The only difference between the first and second image is i have opened the AmplifyCanvas, and closed it again, then clicked on the preview
I am currently making an editor which previews objects and its a pretty serious issue with metalic objects not reflecting correctly (i.e. doesnt reflect the skybox). By any chance do you know how opening/closing the canvas would fix this issue, so i could recreate this fix for my editor?
Thanks
BC