Why emission rather than albedo?
Posted: Wed Aug 08, 2018 2:00 am
Hi, I'm quite new to Amplify and shaders in general but really enjoying playing around with the plugin in Unity and exploring different effects.
One thing I've noticed in quite a lot of tutorials and examples I've seen the effects are almost always plugged into the emission channel rather than albedo, even though the examples aren't really dealing with creating ambient light or anything like that. I was just wondering why that is?
Thanks!
One thing I've noticed in quite a lot of tutorials and examples I've seen the effects are almost always plugged into the emission channel rather than albedo, even though the examples aren't really dealing with creating ambient light or anything like that. I was just wondering why that is?
Thanks!