Texture Animation Offset based on world position Issue
Posted: Tue Aug 07, 2018 5:09 pm
Hey!
Im having an issue. I am playing an animation on a texture on multiple objects in view, and I want to offset the animations so I cant see the tiling.
I have been using: Time (t/20) -> Object to world (x axis) -> Abs (so i dont get reversed anims) and then plug that into the animatioin time.
This works but there are issues with this. if the object is on 0,0,0 the animation is stopped but if I move it on the x-axis the animation it plays faster the higher the value is (100,0,0 is faster than 10,0,0).
Using clamp does not work since it does something to the time making it stop completely,
Using Remap can help but the higher the X transform is the faster it goes. but It does not pause the anim at 0,0,0.
I need something that can modify the time based on world position or a random number generator.
any help would be greatly appreciated.
best
G
Im having an issue. I am playing an animation on a texture on multiple objects in view, and I want to offset the animations so I cant see the tiling.
I have been using: Time (t/20) -> Object to world (x axis) -> Abs (so i dont get reversed anims) and then plug that into the animatioin time.
This works but there are issues with this. if the object is on 0,0,0 the animation is stopped but if I move it on the x-axis the animation it plays faster the higher the value is (100,0,0 is faster than 10,0,0).
Using clamp does not work since it does something to the time making it stop completely,
Using Remap can help but the higher the X transform is the faster it goes. but It does not pause the anim at 0,0,0.
I need something that can modify the time based on world position or a random number generator.
any help would be greatly appreciated.
best
G