FXAA whiting out on windows editor
Posted: Thu Jun 28, 2018 10:30 am
Hey,
We're using the fxaa plugin in 2017.4.5. On mobile, the plugin works great and seems better on a wider variety of older devices than unity's post-processing stack. However in editor on windows, it to introduce a lot of alpha to the image that wasn't there previously. This makes it seem whited out in the editor and dark when saved to disk.
Since this is a mobile game it's not a huge deal, but if there was an obvious reason why fxaa would be introducing a lot of alpha on windows in unity 2017.4.5, it would be nice to be able to fix it.
cheers!
We're using the fxaa plugin in 2017.4.5. On mobile, the plugin works great and seems better on a wider variety of older devices than unity's post-processing stack. However in editor on windows, it to introduce a lot of alpha to the image that wasn't there previously. This makes it seem whited out in the editor and dark when saved to disk.
Since this is a mobile game it's not a huge deal, but if there was an obvious reason why fxaa would be introducing a lot of alpha on windows in unity 2017.4.5, it would be nice to be able to fix it.
cheers!