Hey,
We're using the fxaa plugin in 2017.4.5. On mobile, the plugin works great and seems better on a wider variety of older devices than unity's post-processing stack. However in editor on windows, it to introduce a lot of alpha to the image that wasn't there previously. This makes it seem whited out in the editor and dark when saved to disk.
Since this is a mobile game it's not a huge deal, but if there was an obvious reason why fxaa would be introducing a lot of alpha on windows in unity 2017.4.5, it would be nice to be able to fix it.
cheers!