Does amplify support 2d top-down reflective shader?
Posted: Tue Mar 13, 2018 7:34 pm
I'm trying to create water reflection for a 2d top-down based game. Does amplify provide support to create a shader like this that works based on sort order/sort layer?
Essentially I need it to mirror 2d sprites with y flipped. Likewise, it should only reflect a selected sort layer and reflection should only apply on non-transparent pixels on the reflection sprite renderer.
Essentially I need it to mirror 2d sprites with y flipped. Likewise, it should only reflect a selected sort layer and reflection should only apply on non-transparent pixels on the reflection sprite renderer.