use AS on PS4
Posted: Mon Sep 11, 2017 9:45 am
Hi
We are using Amplify Shader Editor to make a PS4/PC game, however we had faced build error "Ambiguous call to "lerp()"" during PS4-building.
The reason is that the PS4 shader compiler can not decided function polymorphism, so in order to fix the problem we modified the final shader that ASE created.
My question is : Is this the proper way to fix the issue? Can I fix the problem by modify the editor setting? If it's a bug, do we have a future patch to fix it?
Thank You , Andrew
We are using Amplify Shader Editor to make a PS4/PC game, however we had faced build error "Ambiguous call to "lerp()"" during PS4-building.
The reason is that the PS4 shader compiler can not decided function polymorphism, so in order to fix the problem we modified the final shader that ASE created.
My question is : Is this the proper way to fix the issue? Can I fix the problem by modify the editor setting? If it's a bug, do we have a future patch to fix it?
Thank You , Andrew