Organising Properties in Shader Editor
Posted: Wed Nov 30, 2016 9:55 am
Is there a way to organize the order that properties are listed in the material inspector when made with the amplify shader editor? It would be useful to keep all properties concerning eg. normal maps together in the list to make them simpler to use as materials. A bit like how you can order the parameters into groups in the UE4 material editor?
Cheers,
Ben
Cheers,
Ben