AO performance drops when looking at wall
Posted: Fri Nov 18, 2016 8:28 am
Hello!
I've been using the SSAO now for a while and I'm super satisfied. My game is a First Person Shooter type game.
I've noticed though that when I stand very close to a wall and looking right into it the performance goes down drastically, my FPS almost halves. I've isolated this is because of the AO. I've tried this both with forward and deferred rendering paths with the same result. Any idea why this happens?
EDIT: Enabling Cache Aware fixed this. But what are the downsides of having cache aware on?
I've been using the SSAO now for a while and I'm super satisfied. My game is a First Person Shooter type game.
I've noticed though that when I stand very close to a wall and looking right into it the performance goes down drastically, my FPS almost halves. I've isolated this is because of the AO. I've tried this both with forward and deferred rendering paths with the same result. Any idea why this happens?
EDIT: Enabling Cache Aware fixed this. But what are the downsides of having cache aware on?