Amplify Texture 2 and 2D sprites
Posted: Wed Feb 11, 2015 10:28 pm
Does Amplify Texture 2 help at all with Large 2D sprites?
I am working on a project with some very large 2D sprites presented as a flat plane to the viewer (they can touch and drag the sprites around like a large map view). Does your technology stream that type of asset in Unity or would the images need to be formatted into a material and applied to a quad/plane to stream the data?
I am working on a project with some very large 2D sprites presented as a flat plane to the viewer (they can touch and drag the sprites around like a large map view). Does your technology stream that type of asset in Unity or would the images need to be formatted into a material and applied to a quad/plane to stream the data?