Getting vertex position after deformation

Hi all,
Is it possible to get the position of an objects Vertices after derformation using a shader created in ASE? I have a mesh that is deformed by some noise and would like to map particles to its surface.
Also is it possible to do this taking into account Tessellation?
Many thanks!
Is it possible to get the position of an objects Vertices after derformation using a shader created in ASE? I have a mesh that is deformed by some noise and would like to map particles to its surface.
Also is it possible to do this taking into account Tessellation?
Many thanks!