Inner Mesh transparency Shader
Posted: Mon Feb 04, 2019 10:24 pm
I'm looking for some direction on how I could construct an Amplify shader that renders a texture on the outside edges of a flat plane mesh, and fades to transparency towards the middle, regardless of the mesh shape.
I know that the Fresnel effect is often used to create a Rim or Outline effect, but in my case I'm wanting to make the center of my mesh transparent.
Here is a crappy Photoshop image of what I'm wanting to accomplish.
I know that the Fresnel effect is often used to create a Rim or Outline effect, but in my case I'm wanting to make the center of my mesh transparent.
Here is a crappy Photoshop image of what I'm wanting to accomplish.