GDoll wrote:I apologies for the disruption with this particular request. However, I would like to get these effects working with a node based shader editor like ASE/Unity. For now you can download the Shader / Material Assets created by SideFX for GDC. Here is a https://github.com/Limbicnation/VertexAnimationTextures to the repository.
I would appreciate if you can take a look at the shaders to examine if some of these animations can be achieved with ASE.
Thank you very much!
Hello,
Apologies but without Custom UV support converting those shaders would take some time. You would need to adapt each shader individually, assuming they don't depend on Unreal specific nodes. Unfortunately, that's not something that we can do for you at the moment. What we can do is register your request and contact you as soon as ASE offers Custom UV's.
Alternatively, I recommend posting it in the official ASE Unity Forum thread, other users might appreciate the idea and colaborate.
Thanks!