Getting vertex position after deformation

Your feedback is very important to us. We are listening.

Getting vertex position after deformation

Postby andyo » Fri Apr 05, 2019 11:31 am

Hi all,

Is it possible to get the position of an objects Vertices after derformation using a shader created in ASE? I have a mesh that is deformed by some noise and would like to map particles to its surface.

Also is it possible to do this taking into account Tessellation?

Many thanks!
andyo
 
Posts: 2
Joined: Mon Sep 10, 2018 2:29 pm

Re: Getting vertex position after deformation

Postby Amplify_Borba » Wed Apr 10, 2019 3:11 pm

Hello, apologies for the bad timing on our part but we're moving our support to the official Unity forum threads.

We request that you post your questions in the appropriate forum so that we can assist you directly.

Official Unity Forum Threads
Amplify Shader Editor
Amplify Impostors
Amplify Occlusion
Amplify Bloom
Amplify Color
Amplify LUT Pack

Learn more here.
Customer Relations at Amplify Creations
Learn more about our offering: Amplify Creations Products
Amplify Shader Editor won the Asset Store Best Tool Award - Thank you for your support!
User avatar
Amplify_Borba
 
Posts: 1239
Joined: Mon Jul 24, 2017 9:50 am


Return to General Discussion

Who is online

Users browsing this forum: Google [Bot] and 1 guest