Hello,My English isn't very good, please don't mind
How do I make two "XRayMaterial"Ojb do not interact:?:
Kathar wrote:Sorry for the bump! Just been working on implementing XRay effects for my game and stumbled across this. It's really good and works perfectly in the sample scene, but unfortunately as I'm using deferred rendering in my game, as soon as I try and implement it the XRay effect just fails to work - just toggling the rendering back and forth from forward to deferred instantly makes it stop/start working. Is there any way to get this to work with deferred rendering? The original XRay shader I was able to use in deferred, but not this one, and can't quite figure out why. Thanks in advance for any help!
Ricardo Teixeira wrote:Kathar wrote:Sorry for the bump! Just been working on implementing XRay effects for my game and stumbled across this. It's really good and works perfectly in the sample scene, but unfortunately as I'm using deferred rendering in my game, as soon as I try and implement it the XRay effect just fails to work - just toggling the rendering back and forth from forward to deferred instantly makes it stop/start working. Is there any way to get this to work with deferred rendering? The original XRay shader I was able to use in deferred, but not this one, and can't quite figure out why. Thanks in advance for any help!
Hey there, no problem!
I'm afraid the technique used is not ideal for Deferred rendering given the use of Transparency.
An image effect based solution might be ideal for your requirements.
Thanks!
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