Hi, is there a simple way to make use of unity's particles vertex streams in amplify SE ?
I'm trying to use the particle life as a parameter in the shader but I'm having no success at all
Thanks!
Bonfi96 wrote:Hi, is there a simple way to make use of unity's particles vertex streams in amplify SE ?
I'm trying to use the particle life as a parameter in the shader but I'm having no success at all
Thanks!
Bonfi96 wrote:Thanks a lot, both solutions work, though I remember trying with Texture Coordinates W channel and it wasn't working.
I believe it was me not working properly at 3 am
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