Let us know if the information above helps.
No. I meant I don't want source. I can't debug my code with Unity 5.6.1f1 and AT2. I don't understand why.
Your binaries and Unity 5.6.0f3 till is good enough.
Let us know if the information above helps.
Alexey wrote:Let us know if the information above helps.
No. I meant I don't want source. I can't debug my code with Unity 5.6.1f1 and AT2. I don't understand why.
Your binaries and Unity 5.6.0f3 till is good enough.
you will have to reference the DLL manually in VS
Alexey wrote:you will have to reference the DLL manually in VS
Ah, well! How can I reference the AT2 DLL manually right way?
Sorry, forgot to say: I already have
- reference named AmplifyTexture in Runtime project and
- references named AmplifyTexture and AmplifyTextureEditor in Editor project.
Alexey wrote:you will have to reference the DLL manually in VS
Ah, well! How can I reference the AT2 DLL manually right way?
Sorry, forgot to say: I already have
- reference named AmplifyTexture in Runtime project and
- references named AmplifyTexture and AmplifyTextureEditor in Editor project.
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