Merging imposter meshes not working
Posted: Tue Aug 21, 2018 10:16 am
Hi,
we are trying to merge Amplify Imposter meshes in order to improve performance in WebGL.
There on our target hardware we notice that even 5.000 Quads with GPU batching are like 80-90% less performing than combining those quads into one big mesh.
Therefore we would like to do the same with Amplify Imposters.
Combined Imposters with default shader:
Combined Imposters with Imposter shader:
Is there anything you or we can do to make this possible?
Regards,
Andreas
we are trying to merge Amplify Imposter meshes in order to improve performance in WebGL.
There on our target hardware we notice that even 5.000 Quads with GPU batching are like 80-90% less performing than combining those quads into one big mesh.
Therefore we would like to do the same with Amplify Imposters.
Combined Imposters with default shader:
Combined Imposters with Imposter shader:
Is there anything you or we can do to make this possible?
Regards,
Andreas