Safe to commit ASE shader functions to a repository?
Posted: Fri Dec 14, 2018 7:06 am
We have a team of around 15, and only 2 seats for ASE.
I understand that shaders don't require the editor (the folder and all its contents) in order to build and compile correctly. But I was curious if shader functions, and the shaders that call them, also don't require the editor in order to build and compile properly.
Some tests show that everything seems fine, but I was curious if there are possible edge cases where submitting shader functions, and shaders that use them, to a repository that doesn't contain the Editor could cause problems.
Thanks in advance for any help!
I understand that shaders don't require the editor (the folder and all its contents) in order to build and compile correctly. But I was curious if shader functions, and the shaders that call them, also don't require the editor in order to build and compile properly.
Some tests show that everything seems fine, but I was curious if there are possible edge cases where submitting shader functions, and shaders that use them, to a repository that doesn't contain the Editor could cause problems.
Thanks in advance for any help!