Making a decal that adapts to the surface.
Posted: Sat Dec 08, 2018 12:33 pm
Hi there!
I want to make a shader that can project a decal (without a unity projector component).
What nodes to use to have the decal adapt to the surface, if there is a corner?
I want to make a shader that can project a decal (without a unity projector component).
What nodes to use to have the decal adapt to the surface, if there is a corner?