Burn shader's problem after updating to 1.6
Posted: Fri Nov 23, 2018 7:23 pm
Hi!
I remember Burn official example used to pulsate irregularly, not all burning crevices together like it is now. Now they are pulsating in brightness strength as one. I even created an empty project with new ASE install to test and it's the same.
What could be the solution as I need this technique for my shader.
Thanks!
I remember Burn official example used to pulsate irregularly, not all burning crevices together like it is now. Now they are pulsating in brightness strength as one. I even created an empty project with new ASE install to test and it's the same.
What could be the solution as I need this technique for my shader.
Thanks!