Hello, you'll need to use the
Custom Expression node in order to access functions or macros that are within .CGinc files, which is the case for the
UNITY_PROJ_COORD(a) as it's present within the HLSLSupport.cginc.
Our templates and standard shaders already include the above library, so you won't need to add it through the 'Additional Includes' in your shader parameters, you should be able to access it through the node alone.
Here's an example on using the Custom Expression node to access a function held within a .cginc file.
Let me know if this helps!