Layered Sprites With Transparency
Posted: Fri Nov 09, 2018 7:22 pm
Hello,
I'm new to Amplify and still wrapping my head around how transparency is handled. I'm currently looking at making a shader with multiple PNG sprites with transparency layered on top on each other. I've experimented with add & multiply, as well as different blend types & modes and have yet to find success.
What I would like to achieve as a result is simply for one texture to sit on top of another, without blending in any way, as seen below:
I want to avoid masking or blending, like this example:
Any idea how to accomplish this? I feel like it should be possible, but I can only seem to find nodes & settings that will blend, instead of layering on top of, like I am trying to.
I'm new to Amplify and still wrapping my head around how transparency is handled. I'm currently looking at making a shader with multiple PNG sprites with transparency layered on top on each other. I've experimented with add & multiply, as well as different blend types & modes and have yet to find success.
What I would like to achieve as a result is simply for one texture to sit on top of another, without blending in any way, as seen below:
I want to avoid masking or blending, like this example:
Any idea how to accomplish this? I feel like it should be possible, but I can only seem to find nodes & settings that will blend, instead of layering on top of, like I am trying to.