I can provide UVs (as far as I understand them) for the RGBA images if that would help...
At the moment, I'm layering multiple noise textures with different panning/ rotations / tiling etc to create a fog effect.
I wanted to create a normal map from the resulting fog as if it was a height map - problem is, I cannot do operations like offset with anything that isn't a texture - or can I?
Also, some time ago I wanted to rotate another type of output, but once again, from what I know I need Texture Sample UVs to use Rotation. Back then, I tried the matrix multiplication mentioned in
https://thebookofshaders.com/08/ but ultimately failed.