Out putting a mask from Shader to external code
Posted: Fri Nov 09, 2018 6:49 am
I'm currently new to using ASE & was wondering if theres a way to output a composited mask built in my shader editor to the rest of Unity. Is there a node that can just do this or a way to get it to output that any one knows of, even a point in the right directionwould be welcome thank you!
I'm basically looking to take this texture & plug it into the clip channel of a particle system to get something similar to the function of TexEmit(another Unity plugin on the asset Store), I get how to feed it into the fx just not how I would go about getting the output achieved from ASE
I'm basically looking to take this texture & plug it into the clip channel of a particle system to get something similar to the function of TexEmit(another Unity plugin on the asset Store), I get how to feed it into the fx just not how I would go about getting the output achieved from ASE